
Myco Honess
The WizardAlchemist, keeper of the cavern, feeder of the Greenhouse. Rarely seen without a staff; never seen without a plan.
Seen in , ,
Transmissions from the cavern
Wizard✦Alchemist✦Content Creator
Short films from a realm of carnivorous gardens, crystalline forests, things that hunt and things that bloom. New transmissions, nearly daily.
I · The Archive
Every short film sent from the cavern, newest first. Choose one to watch.
Transmission No. 001
“Pump, pump.
Trap alchemist.”
Where it all began: Feeblemind, a trap anthem for alchemists. Abyssal bricks, a forcecage round the block, and a wizard who casts Enlarge right on the beat. Still the most-summoned transmission in the archive.
II · The Codex
A field guide to the realm. Every entry has surfaced in at least one transmission. The rest are still out there.

Alchemist, keeper of the cavern, feeder of the Greenhouse. Rarely seen without a staff; never seen without a plan.
Seen in , ,

She carries the only light on the low tide. The drowned reach for her. The mound of eyes watches her pass.
Seen in ,

Mushroom spires, glass-root canopies, and a trail best taken fast, on two wheels.
Seen in

Lightning in its throat, a mountain for a back. The wizard stood his ground anyway.
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She reads the desert like a map, and the map reads back. Whatever she hunts stops running.
Seen in

The wizard's carnivorous garden. The plants here eat better than the guests.
Seen in

Too many eyes, too many legs, and a taste for crystal. Guard your gems.
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One red cap from the hoard-cave. One bite. One door that wasn't there before.
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An armored raven who keeps asking where they went. The answer has horns.
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Spores find a host. The host becomes a garden.
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Bark, bone and mushroom. She keeps them safe. From what, no one has dared to ask.
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One note in the desert, older than the pyramids. The sand still remembers how to rise.
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III · The Wizard
Myco Honess is a wizard, an alchemist and, while the potions cool, a content creator. From a cavern somewhere between a greenhouse and a fever dream, he sends short films out into the world: carnivorous gardens, crystalline forests, things that hunt and things that bloom.
Every vision is conjured with machine sorcery and directed by a human hand. The wizard writes the spell, the machines do the heavy lifting, and nothing leaves the cavern until it feels like a dream you can't quite shake.
The Laws of the Cavern
IV · Commissions
Brands, bands, game masters and dreamers: bring a vision, leave with a transmission.
Ten to sixty seconds of vertical film for a launch, an album, a game or a campaign, made in the dark-fantasy house style.
An original track with its own music video, Feeblemind-style. Your band, your guild, your inside joke, set to a beat and cast.
You, or your tabletop hero, rendered as a figure of the realm: wizard, huntress, beast or something stranger.
V · The Coven
One raven a week: new transmissions, the lore behind them, and the spells (the tools and prompts) used to conjure them.
No spam. The wizard hates paperwork. Leave whenever you like.