Transmissions from the cavern

Wizard✦Alchemist✦Content Creator

Short films from a realm of carnivorous gardens, crystalline forests, things that hunt and things that bloom. New transmissions, nearly daily.

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I · The Archive

Transmissions

Every short film sent from the cavern, newest first. Choose one to watch.

Transmission No. 001

The Spellsong

“Pump, pump.
Trap alchemist.”

Where it all began: Feeblemind, a trap anthem for alchemists. Abyssal bricks, a forcecage round the block, and a wizard who casts Enlarge right on the beat. Still the most-summoned transmission in the archive.

  • Most summoned
  • Original song
  • 1:15
Commission a spellsong

II · The Codex

Figures, Places & Creatures

A field guide to the realm. Every entry has surfaced in at least one transmission. The rest are still out there.

Myco Honess in his alchemy lab, a blue-flame staff in one hand and a violet potion bubbling below
Figure

Myco Honess

The Wizard

Alchemist, keeper of the cavern, feeder of the Greenhouse. Rarely seen without a staff; never seen without a plan.

Seen in , ,

A pale woman in a white dress walking the mudflats with a glowing blue orb
Figure

The Woman in White

Bearer of the Orb

She carries the only light on the low tide. The drowned reach for her. The mound of eyes watches her pass.

Seen in ,

First-person view from brass handlebars riding through a forest of giant mushroom trees
Place

The Crystalline Forest

Mushroom spires, glass-root canopies, and a trail best taken fast, on two wheels.

Seen in

A colossal dragon veined with molten gold rising out of a lightning storm
Creature

The Storm Wyrm

Lightning in its throat, a mountain for a back. The wizard stood his ground anyway.

Seen in

Lilith in black lace with a sword, standing over a slain beast in desert ruins
Figure

Lilith

The Huntress

She reads the desert like a map, and the map reads back. Whatever she hunts stops running.

Seen in

A ringed hand lowering a raw steak into the toothed jaws of a giant flytrap
Place

The Greenhouse

The wizard's carnivorous garden. The plants here eat better than the guests.

Seen in

A many-eyed mechanical creature gnawing on a cluster of crystals with glowing green jaws
Creature

The Thief

Too many eyes, too many legs, and a taste for crystal. Guard your gems.

Seen in

A violet portal blazing open in a cave of glowing purple and red mushrooms
Mystery

The Portal

One red cap from the hoard-cave. One bite. One door that wasn't there before.

Seen in

An armored raven-headed knight in a sandstone canyon
Creature

The Raven Knight

of The Hunt

An armored raven who keeps asking where they went. The answer has horns.

Seen in

A white beetle on black rock sprouting pale mushrooms and threads of mycelium
Mystery

Bloom

Spores find a host. The host becomes a garden.

Seen in

A pale bark-and-bone creature cradling sleeping infants in a nest of mushrooms under a full moon
Creature

The Keeper

Bark, bone and mushroom. She keeps them safe. From what, no one has dared to ask.

Seen in

A grey alien playing a long brass horn in the desert sand
Mystery

The Frequency

One note in the desert, older than the pyramids. The sand still remembers how to rise.

Seen in

Myco Honess opening a glowing spellbook ringed with blue light

III · The Wizard

Who transmits from the cavern?

Myco Honess is a wizard, an alchemist and, while the potions cool, a content creator. From a cavern somewhere between a greenhouse and a fever dream, he sends short films out into the world: carnivorous gardens, crystalline forests, things that hunt and things that bloom.

Every vision is conjured with machine sorcery and directed by a human hand. The wizard writes the spell, the machines do the heavy lifting, and nothing leaves the cavern until it feels like a dream you can't quite shake.

The Laws of the Cavern

  1. I.Do the things you don't want to do.#dothingsyoudontwanttodo
  2. II.Have a thing with plants.#ihavethisthingwithplants
  3. III.Transmit nearly daily.Something new is always growing.
  4. IV.Never explain the spell.Well, except to the Coven.

IV · Commissions

Summon the Wizard

Brands, bands, game masters and dreamers: bring a vision, leave with a transmission.

Cinematic Shorts

Ten to sixty seconds of vertical film for a launch, an album, a game or a campaign, made in the dark-fantasy house style.

Spellsongs

An original track with its own music video, Feeblemind-style. Your band, your guild, your inside joke, set to a beat and cast.

Character Portraits

You, or your tabletop hero, rendered as a figure of the realm: wizard, huntress, beast or something stranger.

V · The Coven

Join the Coven

One raven a week: new transmissions, the lore behind them, and the spells (the tools and prompts) used to conjure them.

No spam. The wizard hates paperwork. Leave whenever you like.